


In game files, this set is dubbed "Saint". The set is named after Archangel Inarius, and focuses on Bone spells. Even transmogrification of these items is only available to Necromancers. It can only drop on Torment difficulty.Īll set pieces are restricted to Necromancers. If you're fully buffing before fighting a wolf, there's a problem.Grace of Inarius is a Class Set for Necromancers in Diablo III, obtainable at level 70. A flat-footed caster tends to be one that hasn't cast his buffs yet and that usually means you weren't even aware combat was going to happen (ambushes occur). The goal isn't to be unhittable just to mitigate some damage. There's hardly anything a Displaced, Greater Invisible, Heroic, Hasted, Blessed, Energy Resisting, Death Warded, Inspired warrior can't beat but maintaining so many buffs consistently in every battle is the trick and so people reserve them for boss fights. Every buff you rely on is more spell slots and buffing time to consider, which means more resting. Rogues have Uncanny Dodge that makes them immune, doesn't make any of these classes Fighters. Also the monsters have so high attack bonuses that even if you use the best armor in the game, they will hit you anyway if you are unbuffed and flat footed. Spellcasters and light armor dodgers rely on high touch AC but have some of the worst ACs in the game when they are flat-footed.īut Druids and Wizards have a spell that make them immune to being flat-footed. Dispel magic normally exists in the Baldur's Gate games but here is conspicuously absent from most battles.

Not everyone feels like wasting feats on Weapon Finesse or Crane Style or buffing before literally every battle. The slower fighters with the low dexterity and no initiative bonus feats tend to use them because they'd rather use their feats on buffing their damage.

Originally posted by Kyutaru:Heavy armor primarily is advantageous in situations where you are flat-flooted.
